Visage

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

Nuker
Durable
Disabler
Grave Chill
Unit Target Enemies

Visage drains the movement and attack speed of the targeted unit, gaining it for itself.

Duration: 3/4/5/6

Move Speed Drain: 32%

Attack Speed Drain: 64

The two buffs can be removed separately by purge.

The speed gained is independent of the speed lost on the target.

Soul Assumption
Unit Target Enemies Physical

Visage gathers charges of soul essence each time nearby heroes take more than 110 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

Base Damage: 20

Damage Per Charge: 65

Max Charges: 3/4/5/6

Charge Duration: 6

Gather Damage Threshold: 110

Gather Damage Radius: 1375

Charges are only gained for damage greater than 2 and less than 3000 that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.

Soul Assumption cannot be disjointed.

Gravekeeper's Cloak
Passive

Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.

Armor Per Layer: 1/2/4/5

Resist Per Layer: 3%/6%/12%/16%

Max Layers: 4

Layer Recovery Time: 4

Each time Visage receives damage greater than 2 that was not self-inflicted and was from a player owned source, a layer is removed.

Summon Familiars
Instant

After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its damage charges and health very rapidly. After 8 seconds, the Familiar will automatically leave Stone Form.

Familiar Attacks To Destroy: 3

Familiar Armor: 0/1/2

Familiar Speed: 380/390/400

Familiar Max Damage: 56/98/154

Casting Summon Familiars will replace any existing Familiars.

Each Familiar starts with 7 damage charges. Familiars are Spell Immune.

Visage

22 + 2.4 11 + 1.3 24 + 2.5
Level Base 1 25
Health 150 568 1662
Health Regen 0.25 0.9 2.6
Mana 0 312 1092
Mana Regen 0.01 0.5 1.7
Armor -2 -0.4 4.0
Attack Rate 1.7 1.53 1.20

Damage

Level Min Avg Max
Base 24 29 34
1 48 53 58
25 108 113 118

Misc

Magic Resistance 10
Attack Range 600
Projectile Speed 900
Movement Speed 285
Turn Rate 0.5
Day Vision 1800
Night Vision 800
Hero Radius 70