IO
Io is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of life-force occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment. Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe, a force older than time, a wanderer from realms far beyond mortal understanding. Io is nothing less than the sum of all attractive and repulsive forces within the material field, a sentient manifestation of the charge that bind existence together. It is only in the controlled warping of these electrical waylines that Io's presence can be experienced on the physical plane. A benevolent, cooperative force, Io bonds its strange magnetism to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Io moves through the physical plane, the perfect expression of the mysteries of the universe.
Break the link to the tethered unit.
Max Tether Distance: 900
Movement Speed Bonus: 14%/15%/16%/17%
Tether Duration: 12
Enemy Movement Slow: 100%
Enemy Attack Slow: 100
Enemy Slow Duration: 0.75/1.25/1.75/2.25
If you try to tether a unit that is 700 distance or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300).
The tethered unit will heal 50% faster.
Break the link to the tethered unit.
Sends the spirits farther away from you. Can be toggled on and off.
Creep Damage: 8/14/20/26
Hero Damage: 25/50/75/100
Oscillation Radius: 875
Explosion Radius: 300
Duration: 19
Min/Max Range: 100/875.
Io gains bonus attack speed and damage reduction, at the cost of draining a percentage of its current health and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses.
Attack Speed: 40/50/60/70
Incoming Damage Reduction: -5%/-10%/-15%/-20%
Health/mana Drain: 4.5%
Io's tethered unit will also benefit from the attack speed and reduction, but only Io pays the drain in HP and mana.
Teleports Io and any tethered ally to any location. After the spell expires Io and any tethered ally will return to their original location. Double-click to teleport to your team's base fountain.
Cast Delay: 2.5/2.25/2
Return Time: 12
Enemies receive a visual indicator in the world and on the minimap of the target location during the cast delay.
If Io is disabled during the cast delay, Relocate is cancelled.
If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from teleporting with you.
Calls the spirits closer to you. Can be toggled on and off.
Sends the spirits farther away from you. Can be toggled on and off.
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Misc
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