Keeper of the Light
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.
Release the channel early.
Damage Per Second Channeled: 100
Max Channel Time: 2/3/4/5
Width: 350
Range: 1550
Gives increasing vision over the channeling time.
Damages mechanical units.
Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.
Leak Duration: 5/6/7/8
Mana Leak Percent: 5%
Stun Duration: 1.5/2/2.5/3
Cast Range: 550/700/850/1000
If the target travels over 300 distance in less than 0.1 second (by using blink skills, for example), Mana Leak will not decrease its mana for that distance.
Restores mana to the target unit, and reduces the cooldown of the next spell they cast.
Mana Restore: 75/150/225/300
Ally Cooldown Reduction: 1/2/3/4
Cooldown Reduction Duration: 12
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
Teleport Delay: 5/4/3
If Keeper of the Light dies, the spell effect is interrupted.
Recall will interrupt channeling spells.
You can disable help to prevent Keeper from casting this spell on you.
Can be cast through the minimap, choosing the nearest friendly hero.
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
Radius: 675
Duration: 4/5/6
Miss Chance: 80%
Knockback Distance: 400
Causes knockback of 250 range over 0.4 seconds, centered on the middle of the target area. Upon landing, units will destroy trees in a 150 radius.
Does not interrupt channeling.
Release the channel early.
Duration: 40
Gives increasing vision over the channeling time.
Damages mechanical units.
Release the channel early.
Release the channel early.
Damage Per Second Channeled: 100
Max Channel Time: 2/3/4/5
Width: 350
Range: 1550
Gives increasing vision over the channeling time.
Damages mechanical units.
Release the channel early.
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Misc
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