Mirana

Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.

Carry
Nuker
Disabler
Escape
Starstorm
Physical

Calls down a wave of meteors to damage nearby enemy units. The closesest enemy unit to Mirana in a 325 radius will be struck a second time for 75% of the damage.

Radius: 625

Starstorm is not blocked by Linken's Sphere.

Starstorm cannot hit invisible units.

Starstorm will choose a new target for the second star if the first died before impact.

Sacred Arrow
Point Target Physical

Fires an long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 5 seconds, with bonus damage up to 140 added, based on the distance the arrow travels to its target.

Range: 3000

Minimum Stun: 0.01

Maximum Stun: 5

Maximum Bonus Damage: 140

For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds, and the bonus damage added increases by 14.

Sacred Arrow can hit invisible units.

Leap

Mirana leaps forward into battle, empowering allied units with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 10 seconds.

Distance: 600/700/800/900

Movement Bonus: 4%/8%/12%/16%

Attack Speed Bonus: 8/16/24/32

You can use Leap to dodge incoming projectiles.

Moonlight Shadow

Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired.

Fade Delay: 2.5/2/1.5

Duration: 15

Units affected will not auto attack enemies.

Spell Immune allies will be affected.

Mirana

17 + 1.85 20 + 2.75 17 + 1.65
Level Base 1 25
Health 150 473 1317
Health Regen 0.25 0.8 2.1
Mana 0 221 736
Mana Regen 0.01 0.4 1.1
Armor -1 1.9 11.3
Attack Rate 1.7 1.42 0.91

Damage

Level Min Avg Max
Base 18 24 29
1 38 44 49
25 104 110 115

Misc

Magic Resistance 25
Attack Range 600
Projectile Speed 900
Movement Speed 300
Turn Rate 0.4
Day Vision 1800
Night Vision 800
Hero Radius 70