Disruptor
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake. Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
Radius: 240
Strikes: 4
Duration: 6
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
Cast Range: 600/1000/1400/1800
The travel time is a function of the distance the target will travel.
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Radius: 325
Formation Delay: 1.2
Duration: 2.6/3.2/3.8/4.4
Spell Immune units can travel through the field.
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration. Upgradable by Aghanim's Scepter.
Radius: 450
Pulses: 20
Max Damage Per Second: 200/250/300
Duration: 5
Scepter Duration: 7
Scepter Pulses: 28
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