Undying
How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself.
Base Damage: 20/60/100/140
Strength Steal: 4
Steal Duration: 40
Radius: 325
The strength stolen stacks, but can't cause a hero to have strength below 1.
The strength steal takes effect before the damage is dealt.
Affects invisible units.
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy.
Damage/heal Per Unit: 18/22/26/30
Max Units: 10/12/14/16
Rip Radius: 1300
Can heal Tombstone, but can't heal or damage other buildings.
Does not rip from invisible units.
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Tombstone Health: 175/350/525/700
Tombstone Duration: 15/20/25/30
Zombie Spawn Radius: 600/800/1000/1200
Deathlust Flat Health Threshold: 100/200/300/400
Deathlust Pct Health Threshold: 20%/25%/30%/35%
Zombie Spawn Interval: 3
Tombstone is Spell Immune, but can be healed by Soul Rip.
Zombies and Tombstone are Spell Immune.
If their initial target dies or goes out of vision, the Zombie will die.
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage and slow. When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health. Upgradable by Aghanim's Scepter.
Duration: 30
Max Damage Amp: 20%/25%/30%
Max Move Slow: 20%
Death Heal (heroes): 6%
Death Heal (creeps): 2%
Scepter Max Damage Amp: 30%/35%/40%
Scepter Death Heal (heroes): 10%
Scepter Death Heal (creeps): 3%
Undying is healed when affected units die in range, regardless of who killed it.
Dying illusions don't trigger the heal.
Plague Aura goes through spell immunity.
The minimum damage amplification and move slow from Plague Aura is 1%.
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