Chaos Knight

The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as 'The Light.' Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew. Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.

Carry
Disabler
Durable
Pusher
Chaos Bolt
Unit Target Enemies Physical

Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

Minimum Stun: 1/1/1/2

Maximum Stun: 2/3/4/4

Minimum Damage: 75/100/125/150

Maximum Damage: 200/225/250/275

The stun duration and damage values dealt are inversely related.

Reality Rift
Unit Target Enemies

Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Range: 550/600/650/700

Bonus Damage: 60/80/100/120

Bonus Duration: 1.2

Chaos Knight and the target unit are made to face each other, and Chaos Knight and his phantasms are issued an attack order against the target.

Chaos Strike
Passive

Chaos Knight's mojo gives him a chance to deal bonus damage.

Critical Damage: 150%/200%/250%/300%

Critical Chance: 10%

Phantasm

Summons several phantasmal copies of the Chaos Knight from alternate dimensions. There is a 50% chance an extra phantasm will be summoned. The phantasms deal full damage, but take double damage.

Number Of Phantasms: 1/2/3

Extra Phantasm Chance: 50%

Phantasm Duration: 42

Phantasm Damage: 100%

Phantasm Damage Taken: 200%

Removes most negative buffs from Chaos Knight.

Chaos Knight is invulnerable for 0.5 seconds when casting, allowing him to dodge stuns and damage.

Chaos Knight

20 + 2.9 14 + 2.1 16 + 1.2
Level Base 1 25
Health 150 530 1852
Health Regen 0.25 0.9 2.9
Mana 0 208 582
Mana Regen 0.01 0.3 0.9
Armor 2 4.0 11.2
Attack Rate 1.7 1.49 1.03

Damage

Level Min Avg Max
Base 29 44 59
1 49 64 79
25 119 134 149

Misc

Magic Resistance 25
Attack Range Melee
Movement Speed 325
Turn Rate 0.5
Day Vision 1800
Night Vision 800
Hero Radius 70