Outworld Devourer

One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Devourer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.

Carry
Arcane Orb
Unit Target Enemies Pure

Adds extra pure damage to Outworld Devourer's attacks, based on his remaining mana pool. Arcane Orb also does bonus damage to summoned units and illusions. Arcane Orb is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.

Mana Pool To Damage: 6%/7%/8%/9%

Illusion Damage: 100/200/300/400

The damage is calculated after the mana cost is spent.

Astral Imprisonment
Unit Target

Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero.

Intelligence Steal: 4/7/10/13

Steal Duration: 50

Prison Duration: 1/2/3/4

If used on an ally, no intelligence is stolen.

Imprisoned units are hidden and invulnerable.

Imprisoned units can still be hit by Sanity's Eclipse.

Essence Aura
Aura Allies

Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore a percentage of its mana pool. Outworld Devourer also passively gains a bonus to its base mana pool. Several skills with no cooldown and toggled spells cannot trigger Essence Aura.

Radius: 1000

Base Mana: 75/150/225/300

Restored Mana: 10%/15%/20%/25%

Restore Chance: 40%

Other than Arcane Orb, most skills without cooldowns cannot trigger Essence Aura.

Sanity's Eclipse
Point Target Physical

Unleashes a psychic blast that damages enemy heroes based on the difference between the affected the hero's Intelligence and Outworld Devourer's. If the difference in intelligence is less than the threshold, the affected hero will lose 75% of their current mana. Should an enemy hero have the same or higher Intelligence than Outworld Devourer, Sanity's Eclipse will have no effect. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Upgradable by Aghanim's Scepter.

Int Diff Damage Multiplier: 8/9/10

Int Diff Mana Loss Threshold: 10/30/50

Radius: 375/475/575

Cast Range: 600/650/700

Scepter Cast Range: 700/750/800

Outworld Devourer

19 + 1.85 24 + 2 26 + 3.3
Level Base 1 25
Health 150 511 1355
Health Regen 0.25 0.8 2.2
Mana 0 338 1368
Mana Regen 0.01 0.5 2.1
Armor 2 5.4 12.3
Attack Rate 1.7 1.37 0.99

Damage

Level Min Avg Max
Base 20 28 35
1 46 54 61
25 125 133 140

Misc

Magic Resistance 25
Attack Range 450
Projectile Speed 900
Movement Speed 315
Turn Rate 0.5
Day Vision 1800
Night Vision 800
Hero Radius 70