Doom Bringer
He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel. Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
Bonus Gold: 25/50/75/100
Gives Doom the original bounty of the creep, along with the bonus gold.
The amount of time it takes to Devour depends on the current HP of the unit.
Doom can't Devour mechanical or ancient units.
If you devour a creep without abilities, you'll keep the abilities you had previously.
Carpets the nearby earth in flames, damaging enemies while Doom gains bonus HP regen and increased movement speed.
Damage/regen: 12/18/24/30
Radius: 600
Bonus Move Speed: 16%
Duration: 10/12/14/16
Scorched Earth follows Doom, centered on his location.
Other units Doom controls also benefit from Scorched Earth.
Ignites an enemy hero's soul, dealing base damage and a mini-stun. If the target hero's level is a multiple of the Hero Level Multiplier, or they are level 25, they will be dealt additional damage equal to 20% of their maximum health.
Base Damage: 125/175/225/275
Hero Level Multiplier: 6/5/4/3
Interrupts channeling abilities.
Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time. Upgradable by Aghanim's Scepter.
Duration: 15
Damage Per Second: 20/35/50
Scepter Duration: 16
Scepter Damage Per Second: 40/60/80
If a magic shield is present, such as the barrier from Pipe of Insight, Doom will damage the barrier first before moving on to the Hero.
Units afflicted by Doom can be denied when their HP drops below 25%.
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