Bounty Hunter

When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.

Carry
Escape
Nuker
Shuriken Toss
Unit Target Enemies Physical

Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a 1200 radius of each other.

Damage: 150/225/300/375

Track Bounce Range: 1200

This spell interrupts channeling abilities.

Jinada
Passive

Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.

Critical Damage: 150%/175%/200%/225%

Move Slow: 25%

Attack Slow: 25

Duration: 3

Shadow Walk
Instant Magical

Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.

Duration: 20/25/30/35

Fade Time: 1/0.75/0.5/0.25

Bonus Damage: 30/60/90/120

Will not break most channeling of spells upon activation.

The bonus damage is a separate instance, and isn't considered in Jinada's calculation.

Track
Unit Target Enemies

Tracks an enemy hero, giving True Sight of its location, and information on how much gold it is carrying. Allies near the hunted are granted bonus movement speed. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.

Speed Radius: 900

Bonus Speed: 20%

Bonus Gold For Self: 200/275/350

Bonus Gold For Allies: 50/100/150

Duration: 30

Cast Range: 1200

Bounty Hunter will get the bonus gold if the target dies while Track is active, regardless of how it died.

Gives True Sight as well as shared vision of the target.

Track's effect is only visible to allies.

The allies that are receiving the bonus speed from Track are the ones that will receive the bonus gold.

Bonus gold is reliable gold.

Bounty Hunter

17 + 1.8 21 + 3 19 + 2
Level Base 1 25
Health 150 473 1294
Health Regen 0.75 1.3 2.6
Mana 0 247 871
Mana Regen 0.01 0.4 1.4
Armor 3 6.0 16.3
Attack Rate 1.7 1.40 0.88

Damage

Level Min Avg Max
Base 24 31 38
1 45 52 59
25 117 124 131

Misc

Magic Resistance 25
Attack Range Melee
Movement Speed 315
Turn Rate 0.6
Day Vision 1800
Night Vision 1000
Hero Radius 70