Enchantress
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Enchantress beguiles her enemies, slowing their attacks when she is attacked. Lasts 4 seconds.
Attack Slow: 40/70/100/130
Slow Duration: 4
All units who directly attack or cast spells on Enchantress will get slowed.
The slow is applied on the attacking unit when the attack starts, not when damage is applied.
Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the enemy is a creep, she brings it under her control. If cast on a creep already under her control, she refreshes its enchant duration.
Creep Enchant Duration: 80
Hero Move Slow: 20%/30%/40%/50%
Hero Slow Duration: 5.5
Illusions can be converted.
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.
Heal Per Second: 10
Radius: 275
Wisps: 3/5/7/9
Units with full HP will not be selected for the heal.
Can heal units with spell immunity.
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Impetus is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. Upgradable by Aghanim's Scepter.
Distance Damage: 15%/20%/25%
Scepter Bonus Range: 190
The damage is capped at 2500 distance.
Distance to target is measured when the projectile hits.
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