Clinkz

At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End. Unaware of the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon's death. Thus, the mage's spell took effect at the very moment of the archer's conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell's breath with him on his journey into eternity.

Carry
Escape
Strafe
Instant

Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.

Duration: 4/6/8/10

Bonus Attack Speed: 130

Searing Arrows
Unit Target Enemies Magical

Imbues Clinkz's arrows with fire for extra damage.

Bonus Damage: 30/40/50/60

Searing Arrows deal damage to structures.

The damage is directly added to Clinkz' attack damage, as physical damage.

Skeleton Walk
Instant

Clinkz moves invisibly through units until the moment he attacks or uses an ability.

Duration: 20/25/30/35

Bonus Movement Speed: 11%/22%/33%/44%

Will not break most channeling of spells or items upon activation.

Has a fadetime of 0.6 seconds.

Death Pact
Unit Target Allies/Enemies

Clinkz consumes the target friendly or enemy creep, gaining a percent of its hitpoints as max health and damage.

Duration: 35

Health Gain: 50%/65%/80%

Damage Gain: 5%/6.5%/8%

If the target is an enemy, Clinkz will gain the correct experience and gold.

Increases Clinkz' current and max HP.

When the duration ends, max HP returns to normal, but current HP stays the same.

Clinkz

15 + 1.6 22 + 3 16 + 1.55
Level Base 1 25
Health 150 435 1165
Health Regen 0.25 0.7 1.9
Mana 0 208 692
Mana Regen 0.01 0.3 1.1
Armor -1 2.1 12.4
Attack Rate 1.7 1.39 0.88

Damage

Level Min Avg Max
Base 15 18 21
1 37 40 43
25 109 112 115

Misc

Magic Resistance 25
Attack Range 630
Projectile Speed 900
Movement Speed 300
Turn Rate 0.4
Day Vision 1800
Night Vision 800
Hero Radius 70