Dark Seer

Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here--a warrior from a realm beyond the veil of this reality. Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over--then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.

Initiator
Nuker
Escape
Vacuum
Point Target Physical

Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

Radius: 250/350/450/550

Damage: 40/80/120/160

This ability interrupts channeling.

Pulls units over 0.5 seconds before dealing damage.

Doesn't pull invulnerable units.

Trees near the center of the vacuum will be destroyed.

Ion Shell
Unit Target Allies/Enemies Physical

Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

Radius: 250

Damage Per Second: 30/50/70/90

Duration: 25

Deals small amounts of damage in 0.1 intervals.

Doesn't damage the target it is cast on.

If cast on a unit that already has Ion Shell, the new Shell replaces the old one.

Surge
Unit Target Allies

Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.

Duration: 3/4.5/6/7.5

Units with Surge cannot be slowed unless the Surge effect is removed.

Wall of Replica
Point Target Physical

Raises a wall of warping light that damages and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends. Upgradable by Aghanim's Scepter.

Wall Damage: 150

Wall Duration: 45

Replica Damage: 60%/75%/90%

Replica Damage Taken: 400%

Cast Range: 500/900/1300

Scepter Replica Damage: 100%/120%/140%

Doesn't create illusions from other illusions, or Meepo clones.

Creates a wall 1000 units long, perpendicular to the line between Dark Seer and the target point.

Dark Seer

22 + 2.3 12 + 1.2 29 + 2.7
Level Base 1 25
Health 150 568 1617
Health Regen 0.25 0.9 2.6
Mana 0 377 1219
Mana Regen 0.01 0.6 1.9
Armor 5 6.7 10.8
Attack Rate 1.7 1.52 1.21

Damage

Level Min Avg Max
Base 31 34 37
1 60 63 66
25 125 128 131

Misc

Magic Resistance 25
Attack Range Melee
Movement Speed 300
Turn Rate 0.6
Day Vision 1800
Night Vision 800
Hero Radius 70