Templar Assassin
Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.
Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances.
Instances: 3/4/5/6
Bonus Damage: 20/40/60/80
Duration: 17
Damage as HP Removal bypasses Refraction (it won't reduce the charges).
Only instances of 5 or more damage will trigger Refraction.
Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for 10 seconds.
Bonus Damage: 50/100/150/200
Armor Reduction: -2/-4/-6/-8
Armor Reduction Duration: 10
Meld is broken by any action other than staying in position.
Meld's armor reduction does not work against towers.
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
Bonus Attack Range: 60/120/180/240
Split Range: 590/630/670/710
Split damage hits invisible units.
Attack effects like Unique Attack Modifiers and Bash will only be applied to the main target.
Attacks against illusions will not split.
Springs the nearest trap, slowing nearby enemies.
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 30% in the area. Traps charge up to slow an additional 5% every second, up to 50%.
Max Traps: 5/8/11
Min Movement Slow: 30%
Max Movement Slow: 50%
Slow Duration: 5
Traps last indefinitely.
They have invisibility that fades in over 2 seconds, spell immunity, and 100 HP.
Traps have 400/400 vision range and don't prevent neutral camps from spawning.
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