Venomancer

In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer--but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter--one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons--and new deaths to bring.

Support
Nuker
Initiator
Pusher
Venomous Gale
Point Target Physical

Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.

Duration: 15

Initial Damage: 25/50/75/100

Damage Per Tick: 10/40/70/100

Slow: 50%

Units afflicted by Venomous Gale can be denied when their HP drops below 25%.

Duration damage is dealt every 3 seconds.

Slow starts at 50%, and decreases as time passes.

Poison Sting
Passive Physical

Adds poison damage to Venomancer's normal attacks, slowing movement speed.

Duration: 6/9/12/15

Damage Per Second: 5/10/15/20

Slow: 11%/12%/13%/14%

Poison Sting damage can be lethal.

Damage from Poison Sting does not interrupt healing from items, nor does it activate the cooldown on Blink Dagger.

Plague Ward
Point Target Magical

Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.

Duration: 40

Ward Hp: 75/200/325/450

Ward Damage: 10/19/29/38

Poison Nova
Physical

A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health. Upgradable by Aghanim's Scepter.

Radius: 830

Duration: 12/14/15

Damage: 36/58/81

Scepter Cooldown: 140/120/60

Scepter Duration: 14/15/16

Scepter Damage: 58/81/108

Venomancer

18 + 1.85 22 + 2.6 15 + 1.75
Level Base 1 25
Health 150 492 1336
Health Regen 0.25 0.8 2.1
Mana 0 195 741
Mana Regen 0.01 0.3 1.2
Armor 0 3.1 12.1
Attack Rate 1.7 1.39 0.92

Damage

Level Min Avg Max
Base 19 20 21
1 41 42 43
25 103 104 105

Misc

Magic Resistance 25
Attack Range 450
Projectile Speed 900
Movement Speed 285
Turn Rate 0.4
Day Vision 1800
Night Vision 800
Hero Radius 70