Bloodseeker
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for 25% of the max health of any units they kill. Units affected by Bloodrage when killed will heal 25% of their max health to their killer.
Duration: 9/10/11/12
Damage Increase: 25%/30%/35%/40%
Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
Only amplifies for half values when the damage dealer and the receiver are over 2200 range apart.
Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Ritual Area: 600
Silence Duration: 3/4/5/6
Damage: 120/160/200/240
Total time is a 2.6 second delay plus a 0.4 second cast time.
Enables Bloodseeker to sense enemy Heroes whose health is below a certain percentage wherever they are, giving him True Sight on that unit, increasing his movement speed, and increasing the attack damage he deals to that hero based on how much health they are missing. Bonuses stack per Hero.
Visibility Health: 25%
Max Bonus Move Speed: 10%/20%/30%/40%
Max Thirst Bonus Damage: 10/20/30/40
Not triggered by Illusions.
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.
Duration: 12
Move Damage: 20%/40%/60%
Cast Range: 1000
Bloodseeker |
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Misc
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