Necrophos
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
Radius: 475
Heal: 70/90/110/130
Death Pulse can't be disjointed.
Can heal Spell Immune units.
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Radius: 1200
Health Decay: -0.6%/-0.9%/-1.2%/-1.5%
Damage won't disable items like Blink Dagger.
Necrophos gains hp and mana regeneration for every unit he kills. Hero kills grant 10x the regen bonus.
Mana Regen: 2/4/6/10
Hp Regen: 1/2/3/4
Duration: 6
Sadist is also triggered by denies.
Stacks independently with itself.
Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper's Scythe will have 30 seconds added to their respawn timer. Any kill under this effect is credited to Necrophos. Upgradable by Aghanim's Scepter.
Damage Per Missing Hp: 0.4/0.6/0.9
Stun Duration: 1.5
Scepter Mana Cost: 150/340/500
Scepter Cooldown: 70
Scepter Damage Per Missing Hp: 0.6/0.9/1.2
Added Respawn Time: 30
Damage is dealt at the end of the stun.
The stun goes through spell immunity, but not the damage.
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