Lich
In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't. He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target takes the most damage.
Radius: 200
Movement Slow: 30%
Attack Slow: 20
Area Damage: 75/100/125/150
Creates a shield around the target friendly unit or building, which adds armor and slows attacking units. Lasts 40 seconds.
Ally Armor Bonus: 3/5/7/9
Enemy Move Slow: 30%
Enemy Attack Slow: 20
Slow Duration: 2
If autocast is activated, Lich will cast this spell on nearby allies who are attacked.
Sacrifices a friendly creep and converts its current hit points into mana for Lich. Grants XP to both enemies and allies.
Health Conversion: 25%/40%/55%/70%
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. The first target is mini-stunned. Upgradable by Aghanim's Scepter.
Damage Each Bounce: 280/370/460
Bounces: 10
Bounce Range: 575
Movement Slow: 30%
Attack Slow: 20
Slow Duration: 4
Scepter Damage: 370/460/550
Scepter Cast Range: 850
The first target will be immediately interrupted. This stun goes through spell immunity.
Chain Frost cannot be disjointed.
Chain Frost has a movement speed of 750.
Chain Frost's first target ministun is not blocked by spell immunity.
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Damage
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Misc
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