Witch Doctor

A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him.

Support
Disabler
Paralyzing Cask
Unit Target Enemies Physical

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.

Hero Stun Duration: 1

Creep Stun Duration: 5

Hero Damage: 50

Bounces: 2/4/6/8

Targets can be hit multiple times, as long as another unit is struck in between the bounces.

Voodoo Restoration
Toggle

Witch Doctor focuses his magic to heal nearby allied units.

Mana Per Sec: 8/12/16/20

Radius: 500

Heal: 16/24/32/40

Healing is done in 0.33 second intervals.

Can heal Spell Immune units.

Maledict
Point Target Physical

Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.

Radius: 180

Duration: 12

Lost Health Burst Damage: 16%/24%/32%/40%

If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0.

Death Ward
Channeled Magical

CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .22 seconds. Level 3 Death Ward bounces once. Lasts 8 seconds. Upgradable by Aghanim's Scepter.

Damage: 60/90/120

Bounces: 0/0/1

Scepter Damage: 90/120/150

Scepter Bounces: 4

The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires.

The Death Ward can be controlled, and made to attack a specific target.

Witch Doctor

16 + 1.8 13 + 1.4 24 + 2.9
Level Base 1 25
Health 150 454 1275
Health Regen 0.25 0.7 2.0
Mana 0 312 1217
Mana Regen 0.01 0.5 1.9
Armor -1 0.9 5.7
Attack Rate 1.7 1.50 1.16

Damage

Level Min Avg Max
Base 27 32 37
1 51 56 61
25 121 126 131

Misc

Magic Resistance 25
Attack Range 600
Projectile Speed 1200
Movement Speed 305
Turn Rate 0.4
Day Vision 1800
Night Vision 800
Hero Radius 70