Bane
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Reduction: -30/-60/-90/-120
Enfeeble cannot be purged.
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Heal Amount: 90/160/230/300
Ends all ongoing Nightmares.
Duration: 4/5/6/7
Cast Range: 500/550/600/650
Nightmare deals damage to allies and himself, so it can be used to deny heroes or himself.
Any source of damage except Nightmare will awaken the unit, but only physical attacks cause the Nightmare to be transferred.
In the first second of Nightmare, the unit is invulnerable.
Bane can wake himself up from Nightmare.
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Upgradable by Aghanim's Scepter.
Mana Drain: 5%
Duration: 5
Damage: 100/155/215
Scepter Mana Drain: 10%
Scepter Duration: 7
Scepter Damage: 155/215/270
Fiend's Grip will disable and drain mana from Spell Immune units, but not damage them.
Ends all ongoing Nightmares.
Bane |
||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
Damage
|
||||||||||||||||||||||||||||
Misc
|