Shadow Shaman

Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade. Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift--a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.

Pusher
Disabler
Nuker
Support
Ether Shock
Unit Target Enemies Physical

Creates a cone of ethereal energy that strikes multiple enemy units.

Targets: 1/3/5/7

Damage: 140/200/260/320

Can hit secondary targets up to 1000 distance away.

Hex
Unit Target Enemies

Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

Duration: 1.25/2/2.75/3.5

Instantly destroys illusions.

The target will have a base movement speed of 100, but buffs granting maximum movement speed won't be disabled.

Hex disables damage block.

Shackles
Unit Target Enemies Physical

CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.

Channel Duration: 2.75/3.5/4.25/5

Mass Serpent Ward
Point Target Magical

Summons 10 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level. Upgradable by Aghanim's Scepter.

Attack Damage: 45/60/75

Duration: 45

Scepter Attack Damage: 90/110/130

Serpent Wards deal piercing type splash damage.

Serpent Wards deal 100% damage in a 50/75/85 radius.

Serpent Wards deal 40% damage in a 75/100/110 radius.

Serpent Wards deal 20% damage in a 150/200/220 radius.

Shadow Shaman

21 + 1.8 16 + 1.6 21 + 3
Level Base 1 25
Health 150 549 1370
Health Regen 0.25 0.9 2.2
Mana 0 273 1209
Mana Regen 0.01 0.4 1.9
Armor -1 1.3 6.8
Attack Rate 1.7 1.47 1.10

Damage

Level Min Avg Max
Base 26 30 33
1 47 51 54
25 119 123 126

Misc

Magic Resistance 25
Attack Range 500
Projectile Speed 900
Movement Speed 285
Turn Rate 0.4
Day Vision 1800
Night Vision 800
Hero Radius 70