Kunkka

As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.

Disabler
Initiator
Carry
Durable
Torrent
Point Target Physical

Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.

Radius: 225

Move Slow: 35%

Slow Duration: 1/2/3/4

Stun Duration: 1.53

Delay: 1.6

The initial bubble effect is only visible to allies.

Units tossed in the air will be stunned and still able to be attacked.

Tidebringer
Passive Magical

Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.

Radius: 500/500/500/600

Damage Bonus: 15/30/45/60

Cleave damage is reduced by armor type but not by armor value.

Cleave damage goes through spell immunity.

Cooldown isn't activated on denies, so the damage bonus is maintained.

X Marks the Spot
Unit Target Allies/Enemies

Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.

Enemy Delay: 4

Allied Delay: 8

Range: 350/550/750/1000

If the target becomes Spell Immune after the cast, the target will not return to the X after the duration.

Interrupts channeling spells.

Ghostship
Point Target Physical

Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to 50% of all incoming damage.

Impact Delay: 3

Range: 1000

Width: 425

Rum Bonus Speed: 10%

Rum Duration: 10

Stun Duration: 1.4

Return

Returns the marked hero to the X.

Kunkka

24 + 3 14 + 1.3 18 + 1.5
Level Base 1 25
Health 150 606 1974
Health Regen 0.25 1.0 3.1
Mana 0 234 702
Mana Regen 0.01 0.4 1.1
Armor 0 2.0 6.5
Attack Rate 1.7 1.49 1.17

Damage

Level Min Avg Max
Base 26 31 36
1 50 55 60
25 122 127 132

Misc

Magic Resistance 25
Attack Range Melee
Movement Speed 300
Turn Rate 0.6
Day Vision 1800
Night Vision 800
Hero Radius 70