Tiny

Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Disabler
Nuker
Initiator
Durable
Avalanche
Point Target Physical

Bombards an area with rocks, stunning and damaging enemy land units.

Radius: 275

Stun Duration: 1

Deals damage over a 1 second duration.

Toss
Unit Target Physical

Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage with each level in Growth.

Radius: 275

Range: 1300

Damage: 75/150/225/300

If a unit is hit by Avalanche then Tossed, it can be hit a second time by Avalanche if it lands in the area of effect before Avalanche ends.

You can toss allies, but they don't take damage.

Toss deals 33% of its damage to buildings.

Craggy Exterior
Passive Physical

Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned.

Chance To Stun: 10%/15%/20%/25%

Stun Duration: 1/1.25/1.5/1.75

Bonus Armor: 2/3/4/5

Range: 300

The damage and stun occur at the start of an attack.

Grow
Passive

Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.

Bonus Damage: 50/100/150

Attack Speed Loss: -20/-35/-50

Added Move Speed: 40/50/60

Toss Bonus: 35%/50%/65%

Scepter Bonus Range: 107

Scepter Cleave Damage: 50%

Scepter Bonus Building Damage: 75%

Scepter Toss Bonus: 50%/65%/80%

Cleave damage is reduced by armor type but not by armor value.

Cleave damage goes through spell immunity.

Tiny

24 + 3 9 + 0.9 14 + 1.6
Level Base 1 25
Health 150 606 1974
Health Regen 0.25 1.0 3.1
Mana 0 182 681
Mana Regen 0.01 0.3 1.1
Armor -1 0.3 3.4
Attack Rate 1.7 1.56 1.30

Damage

Level Min Avg Max
Base 37 40 43
1 61 64 67
25 133 136 139

Misc

Magic Resistance 25
Attack Range Melee
Movement Speed 285
Turn Rate 0.5
Day Vision 1800
Night Vision 800
Hero Radius 70