Storm Spirit

Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.

Carry
Initiator
Escape
Disabler
Static Remnant
Physical

Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.

Radius: 260

Damage: 140/180/220/260

Remnants take 1 second to materialize after the spell is cast.

Remnants grant flying vision for their duration.

The explosion actually hits units in a 260 radius, but will only be triggered in 235.

Electric Vortex
Unit Target Enemies

A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.

Duration: 1/1.5/2/2.5

Overload
Passive Physical

Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.

Movement Slow: 80%

Attack Slow: 50

Duration: 0.6

Using items doesn't trigger Overload.

Ball Lightning
Point Target Physical

Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 12+0.75% of his total mana pool. Damage is expressed in damage per 100 units traveled.

Speed: 1250/1875/2500

Radius: 125/200/275

Mana Drain Per Unit: 0.7%

Instant cast abilities can be used while traveling.

This ability will destroy trees.

Storm Spirit is invulnerable during Ball Lightning.

Storm Spirit

19 + 1.5 22 + 1.8 23 + 2.6
Level Base 1 25
Health 150 511 1195
Health Regen 0.25 0.8 1.9
Mana 0 299 1110
Mana Regen 0.01 0.5 1.7
Armor 2 5.1 11.3
Attack Rate 1.7 1.39 1.03

Damage

Level Min Avg Max
Base 22 27 32
1 45 50 55
25 107 112 117

Misc

Magic Resistance 25
Attack Range 480
Projectile Speed 1100
Movement Speed 285
Turn Rate 0.8
Day Vision 1800
Night Vision 800
Hero Radius 70