Sand King

The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.

Initiator
Disabler
Nuker
Burrowstrike
Unit Target Enemies Physical

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.

Stun Duration: 2.17

Range: 350/450/550/650

Sand Storm
Channeled Physical

CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.

Invisibility Delay: 1.5

Radius: 525

Sand Storm can be used to dodge projectiles.

Caustic Finale
Passive Physical

Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.

Explode Radius: 400

Explode Death Damage: 90/130/170/220

Explode Timer Damage: 27/39/51/66

Explode Timer: 6

Move Slow: 20%

Slow Duration: 3

Units afflicted with the debuff will explode even if Sand King did not deliver the killing blow.

The buff is not placed on allied units.

Epicenter
Channeled Physical

CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt. Upgradable by Aghanim's Scepter.

Pulses: 6/8/10

Damage Per Pulse: 110

Movement Slow: 30%

Attack Slow: 30

Slow Duration: 3

Scepter Pulses: 8/10/12

Scepter Cooldown: 120/100/80

The pulses are centered on Sand King, not where he first casted the spell.

The pulses have gradually inreasing radius: 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 ( 775 / 825 *).

Sand King

18 + 2.6 19 + 2.1 16 + 1.8
Level Base 1 25
Health 150 492 1678
Health Regen 0.25 0.8 2.7
Mana 0 208 770
Mana Regen 0.01 0.3 1.2
Armor -0 2.7 9.9
Attack Rate 1.7 1.43 1.00

Damage

Level Min Avg Max
Base 25 33 41
1 43 51 59
25 105 113 121

Misc

Magic Resistance 25
Attack Range Melee
Movement Speed 300
Turn Rate 0.5
Day Vision 1800
Night Vision 800
Hero Radius 70