Puck
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature.
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Distance: 1800
The Illusory Orb grants flying vision around its location while it travels.
Jaunting to the Orb will disjoint projectiles.
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.
Radius: 400
Duration: 0.75/1.5/2.25/3
Puck briefly shifts into another dimension where it is immune from harm.
Duration: 0.75/1.50/2.25/3.25
Puck retains collision size while under the effects of Phase Shift.
Issuing any action will cancel Phase Shift.
Puck is invulnerable during Phase Shift.
Teleports Puck to a flying Illusory Orb.
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for .5 seconds and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage. Upgradable by Aghanim's Scepter.
Coil Duration: 6
Initial Damage: 100/150/200
Break Radius: 600
Break Stun Duration: 1.5/2.25/3
Break Damage: 100/150/200
Scepter Coil Duration: 8
Scepter Break Damage: 200/250/300
Scepter Break Stun Duration: 1.5/3/4.5
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