Shadow Fiend

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

Carry
Nuker
Shadowraze
Physical

Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.

Range: 200

Shadowraze
Physical

Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.

Range: 450

Shadowraze
Physical

Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.

Range: 700

Necromastery
Passive

Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.

Damage Per Soul: 2

Max Souls: 15/22/29/36

Denies, neutral creeps, and buildings also provide bonus damage through Necromastery.

Presence of the Dark Lord
Aura Enemies

Shadow Fiend's presence reduces the armor of nearby enemies.

Reduction: -3/-4/-5/-6

Radius: 900

Stacks fully with other armor reduction abilities and aura.

Requiem of Souls
Physical

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Cast Delay: 1.67

Movement Reduction: -25%

Damage Reduction: -50%

Reduction Duration: 5

One line is generated from Shadow Fiend for every 2 souls in his possession, for a maximum of 18 lines.

The movement and attack damage reductions from Requiem of Souls go through spell immunity.

Shadow Fiend

15 + 2 20 + 2.9 18 + 2
Level Base 1 25
Health 150 435 1347
Health Regen 0.5 1.0 2.4
Mana 0 234 858
Mana Regen 0.01 0.4 1.3
Armor -1 1.9 11.8
Attack Rate 1.7 1.42 0.90

Damage

Level Min Avg Max
Base 15 18 21
1 35 38 41
25 105 108 111

Misc

Magic Resistance 25
Attack Range 500
Projectile Speed 1200
Movement Speed 305
Turn Rate 1
Day Vision 1800
Night Vision 800
Hero Radius 70