Techies
In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear. Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse. Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over. Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. If the number of mines planted exceeds the mine limit, the oldest mine will explode. Damages buildings.
Damage: 300/375/450/525
Full Damage Radius: 200
Half Damage Radius: 500
Mine Activation Time: 0.5
Mine Limit: 20
Mine Fade Time: 2
If destroyed by attacks, the mines will still explode.
Mines last until they explode.
Mines are triggered by invisible units.
Mines will not be triggered by some flying units.
Plant an invisible trap that stuns nearby enemy units when triggered.
Trigger Radius: 450
Trigger Delay: 1.5
Stun Duration: 2.5/3/3.5/4
Trap Activation Time: 1.5
Trap Fade Time: 2
Trap Duration: 360
Stasis Traps destroy all other Stasis Traps in their area of effect when they detonate.
Stasis Traps are not triggered by invisible units.
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies' respawn time is reduced by 50% when killed by this ability.
Full Damage Radius: 200
Partial Damage Radius: 500
Full Damage: 500/650/850/1150
Partial Damage: 260/300/340/380
Using this ability counts as suicide, and does not award gold or experience to the enemy team.
Techies still earn experience for kills made with this ability.
This ability destroys trees.
Detonate all remote mines in the target area.
Radius: 700
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 180 seconds. Upgradable by Aghanim's Scepter, allowing Minefield Sign to hide any Land Mines, Stasis Traps, and Remote Mines in a 125 radius from True Sight.
Sign Duration: 180
Detonate all selected remote mines.
Damage: 300/450/600
Explosion Radius: 425
Mine Duration: 600
Fade Time: 2
Cast Range: 500
Scepter Damage: 450/600/750
Scepter Cast Range: 700
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Misc
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