Tusk

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

Initiator
Durable
Ice Shards
Point Target Enemies Physical

Stop.

Radius: 200

Shard Damage: 70/140/210/280

Shard Duration: 7

Cast Range: 1800

Creates an impassable barrier.

Snowball
Unit Target Enemies Physical

Tusk begins rolling into a snowball. Allies within a 400 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage.

Base Damage: 80/120/160/200

Bonus Damage Per Ally: 20/30/40/50

Stun Duration: 0.5/0.75/1/1.25

Gather Radius: 100

Launch Time: 4

The snowball destroys trees.

The snowball travels at 675 movement speed.

Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls.

Each Meepo clone added to the snowball will add its own bonus damage and speed.

Allies can click on a snowball to add themselves to it.

Frozen Sigil

Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.

Aura Radius: 600

Duration: 30

Movement Slow: 10%/15%/20%/25%

Attack Slow: 30/40/50/60

If no order is given, the Sigil will follow Tusk.

The Sigil has unobstructed movement, has a 310 movement speed, requires 3/3/4/4 hero attacks to destroy and 12/12/16/16 creep attacks to destroy, provides 400/400 vision, and gives a 90/100/110/120 gold bounty.

Works fully on Spell Immune units.

Heroes deal 1 damage to the sigil, while non-hero units deal 0.25 damage.

Launch Snowball
Instant

Launch the snowball toward the target.

The snowball destroys trees.

The snowball travels at 675 movement speed.

Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls.

Each Meepo clone added to the snowball will add its own bonus damage and speed.

Walrus Kick
Unit Target Enemies

Kicks the target unit back 900 units and slows their movement by 40% for 4 seconds.

Kick Push: 900

Move Slow: 40%

Slow Duration: 4

Walrus PUNCH!
Unit Target Enemies

Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing. Upgradable by Aghanim's Scepter.

Crit Multiplier: 350%

Air Time: 1

Slow Duration: 2/3/4

Movement Slow: 40%

Walrus Punch cannot miss.

Works fully on Spell Immune units.

Tusk

23 + 2.3 23 + 2.1 18 + 1.7
Level Base 1 25
Health 150 587 1636
Health Regen 0.25 0.9 2.6
Mana 0 234 764
Mana Regen 0.01 0.4 1.2
Armor 0 3.3 10.5
Attack Rate 1.7 1.38 0.98

Damage

Level Min Avg Max
Base 27 29 31
1 50 52 54
25 105 107 109

Misc

Magic Resistance 25
Attack Range Melee
Movement Speed 305
Turn Rate 0.5
Day Vision 1800
Night Vision 800
Hero Radius 70