Anti Mage

The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.

Carry
Escape
Mana Break
Passive Magical

Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target. Mana Break is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.

Mana Burned Per Hit: 28/40/52/64

Mana Burn is blocked by spell immunity.

You can lifeleech the damage dealt by this skill with a Lifesteal aura.

Blink
Point Target

Short distance teleportation that allows Anti-Mage to move in and out of combat.

Range: 1000/1075/1150/1150

You can use Blink to dodge incoming projectiles.

Spell Shield
Passive

Increases Anti-Mage's resistance to magic damage.

Resistance: 26%/34%/42%/50%

Stacks multiplicatively with other spell resistance sources.

Mana Void
Unit Target Enemies Physical

For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

Damage: 0.6/0.85/1.1

Stun Duration: 0.1/0.2/0.3

Radius: 500

The stun passes through spell immunity.

Damage is calculated based on the primary target's mana, but applied to all enemies within the area of effect.

Anti-Mage

22 + 1.2 22 + 2.8 15 + 1.8
Level Base 1 25
Health 150 568 1115
Health Regen 0.25 0.9 1.8
Mana 0 195 757
Mana Regen 0.01 0.3 1.2
Armor -1 2.1 11.7
Attack Rate 1.45 1.19 0.77

Damage

Level Min Avg Max
Base 27 29 31
1 49 51 53
25 116 118 120

Misc

Magic Resistance 25
Attack Range Melee
Movement Speed 315
Turn Rate 0.5
Day Vision 1800
Night Vision 800
Hero Radius 70