The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit.
Bloodstone is an upgraded item, requiring components from the main shop
Hero | Matches | Wins | Win Rate |
---|---|---|---|
Storm Spirit |
979
|
642
|
65.58%
|
Timbersaw |
522
|
334
|
63.98%
|
Leshrac |
415
|
280
|
67.47%
|
Lina |
283
|
194
|
68.55%
|
Tinker |
232
|
154
|
66.38%
|
Techies |
101
|
70
|
69.31%
|
Zeus |
90
|
69
|
76.67%
|
Death Prophet |
55
|
36
|
65.45%
|
Skywrath Mage |
34
|
29
|
85.29%
|
Enchantress |
27
|
18
|
66.67%
|
Necrophos |
25
|
15
|
60.00%
|
Ogre Magi |
20
|
15
|
75.00%
|
Rubick |
10
|
9
|
90.00%
|
Pudge |
9
|
8
|
88.89%
|
Queen of Pain |
9
|
8
|
88.89%
|
Bristleback |
5
|
5
|
100.00%
|
Shadow Shaman |
4
|
3
|
75.00%
|
Oracle |
4
|
3
|
75.00%
|
Pugna |
4
|
3
|
75.00%
|
Medusa |
4
|
4
|
100.00%
|
Puck |
4
|
2
|
50.00%
|
Omniknight |
4
|
4
|
100.00%
|
Earthshaker |
3
|
3
|
100.00%
|
Tiny |
3
|
3
|
100.00%
|
Axe |
3
|
2
|
66.67%
|
Witch Doctor |
3
|
3
|
100.00%
|
Tidehunter |
2
|
1
|
50.00%
|
Lion |
2
|
2
|
100.00%
|
Bloodseeker |
2
|
2
|
100.00%
|
IO |
2
|
2
|
100.00%
|
Wraith King |
2
|
2
|
100.00%
|
Earth Spirit |
2
|
0
|
0.00%
|
Clockwerk |
2
|
2
|
100.00%
|
Bounty Hunter |
2
|
2
|
100.00%
|
Dark Seer |
2
|
2
|
100.00%
|
Crystal Maiden |
2
|
1
|
50.00%
|
Invoker |
2
|
1
|
50.00%
|
Batrider |
1
|
1
|
100.00%
|
Outworld Devourer |
1
|
0
|
0.00%
|
Templar Assassin |
1
|
1
|
100.00%
|
Lycan |
1
|
0
|
0.00%
|
Legion Commander |
1
|
1
|
100.00%
|
Silencer |
1
|
1
|
100.00%
|
Clinkz |
1
|
1
|
100.00%
|
Winter Wyvern |
1
|
0
|
0.00%
|
Windranger |
1
|
1
|
100.00%
|
Natures Prophet |
1
|
0
|
0.00%
|
Slark |
1
|
0
|
0.00%
|
Magnus |
1
|
1
|
100.00%
|
Spirit Breaker |
1
|
1
|
100.00%
|
Morphling |
1
|
1
|
100.00%
|
Abaddon |
1
|
1
|
100.00%
|
Nyx Assassin |
1
|
1
|
100.00%
|
Dazzle |
1
|
0
|
0.00%
|
Bloodstone4900 |
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Description | ||||||||
Active: Pocket Deny - Instantly causes you to die. Passive: Bloodpact - Begins with 8 charges, and gains a charge each time an enemy hero dies within 1675 range. Each charge grants 1 mana regeneration per second, reduces the gold lost from death by 25, and reduces respawn time by 4 seconds. If the bearer dies, 500 + 30 health per charge is restored to all allies within a 1675 radius, while the Bloodstone loses a third of its charges. A bloodmark is then placed where the bearer died, granting vision over a 1800 radius and allowing the bearer to gain nearby experience while dead. |
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Stats | ||||||||
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